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    I Played Biohazard: Project Genesis With My Friends — Here's My Honest Review

    By Maksym Savrei, FounderMay 14, 20264 min read

    Biohazard: Project Genesis was the first modpack my friends and I really played deeply, all together. Not "loaded it up for an hour" — actually played it, built bases, fought through it as a group.

    So this isn't a list I put together from CurseForge descriptions. This is what the modpack is actually like to play with friends, what's great about it, what falls flat, and the one thing I really wish someone had warned us about before we started.

    What Biohazard: Project Genesis actually is

    It's a zombie survival modpack. You spawn into a world that's already gone wrong, and the loop is what you'd expect from the genre — survive, scavenge, build a base, fight off what's coming for you. Hordes, bosses, the works.

    What sets it apart from a lot of zombie packs is how much it leans on Create for progression. More on that below, because it matters a lot for whether this pack is right for your group.

    The honest playthrough — a strong start that needs the right expectations

    I'll be straight about this part because it's the thing I'd want to know.

    The first day or two are genuinely great. The world pulls you in, you want to explore, everything feels fresh and a little dangerous. That early stretch is the modpack at its best.

    Friend group fighting a massive zombie horde in Biohazard: Project Genesis
    Heads up: prepare for a LOT of zombies. Hordes this size are routine — bring friends, ammo, and a chokepoint.

    But the exploration runs dry faster than you'd think. After a day or two, you've basically seen what the world has to show you. If what you want from a modpack is a long exploration campaign — new things to discover for weeks — Biohazard isn't going to give you that.

    Here's the thing though: exploration isn't really the point of this pack. What kept my group going wasn't discovering new areas — it was building and defending. Setting up a base, making it actually survivable, fighting off what the modpack throws at you. If you go in expecting an exploration epic, you'll be disappointed around day three. If you go in knowing the staying power is in base-building and zombie defense, you'll have a great time with it.

    So it's less "this modpack falls off" and more "know what loop you're signing up for."

    The Spore warning — read this before you build anything

    This is the part I really wish someone had told us.

    There's a mod in the pack called Spore, and the spore infection it brings is no joke. It spawns enormous bosses — 10+ blocks tall — that will absolutely tear through you and your base.

    The specific lesson my group learned the hard way: do not build your base out of wood. These bosses will destroy a wooden base. Build defensively, build with materials that can take a hit, and plan for the fact that something very large is eventually going to come and try to flatten what you've made.

    Giant Spore infection boss towering over the player at night in Biohazard: Project Genesis
    A Spore infection boss looming on the horizon — this is what comes for your wooden base.

    If you set up knowing this from day one, it's a great threat to build around. If you find out the way we did, it's a base wipe.

    The Create dependency — who this pack is and isn't for

    This is the single biggest thing that decides whether Biohazard is right for your group.

    In my opinion, the modpack is heavily — heavily — dependent on Create. Progression runs through it. If your friend group enjoys Create, that's a big plus; the zombie survival and the Create engineering feed into each other well.

    But if your group doesn't like Create — or doesn't want to learn it — this pack is going to be a slog. That's not a small "you'll miss some side content" thing. It's core. Be honest with yourselves about whether Create is something your group wants to engage with before you commit to this pack.

    The verdict

    Biohazard: Project Genesis is worth playing with your friends if:

    • Your group is into Create, or at least open to it
    • You enjoy base-building and defending against zombie hordes and bosses
    • You're fine with the real fun being the survival-and-defense loop, not long-term exploration

    Skip it if:

    • You want a long exploration campaign with weeks of new content
    • Your group doesn't like Create and doesn't want to learn it

    For us, it was a genuinely good time — our first deep modded experience together, and a fun one. Just go in with the right expectations and a non-wooden base.

    Playing it with friends

    One practical thing: a zombie survival pack like this is built to be played as a group, and that means everyone needs to be on the same server, on the same modpack, at the same time. Hordes and bosses are a lot more fun — and a lot more manageable — with your friends actually there.

    That's the whole reason Piggo exists. We handle the modpack setup and run the server so your group can just play. If you want to run Biohazard or any modpack with your friends without one person becoming the IT guy, you can start a free trial — no credit card, and I'll personally help you get it set up.

    — Maks
    Founder, Piggo


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